07/30/2026
The telecommunication program has withdrawn money from Japanese studios like the rancher.

The telecommunication program has withdrawn money from Japanese studios like the rancher.

According to the source, the UNIS is in the process of divestment of several Japanese play studios, including Marvelous, a developer of the rangeland language, the Mystery House, the Armour War Demon, and others, as part of the re-evaluation of its global portfolio.

According to Bloomberg, a few of its shares in many Japanese studios are being assessed and, in some cases, even at a loss, will be sold back to the original management team. To cope with the long-term decline in the game industry and competition in the area of AI. The announcement is critically reviewing the investments under the flag to assess which still have the potential to achieve high returns, while also making new bets in areas with growth potential.

According to anonymous sources, one of the criteria for withdrawing from the investment was that companies would consider whether their expected synergies with portfolio companies had disappeared.

Marvelous was the subject of a series of acquisition transactions in Japan around 2020, when it was acquiring minority shares in creative companies that were considered undervalued. According to knowledge sources, Marvelous is now at risk of being sold, as are other companies that are called to account for underperformance.

According to the source, investments in well-known industry companies, such as the Platinum Studio for Angel Hunting and the Ferm Software for Elden Farrell and its parent company, Capekawa Group, were not affected.

In a statement, the e-player said: “The video game is the core business of the e-mail. We will continue to give our full support to the businesses we invest in and to maintain the strong influence of the Japanese game market in the long term.”

The e-mailing is adjusting its strategy in a number of ways, including through closer cooperation with the investment team under the flag. Instead of playing the role of a passive investor, companies are increasingly seeking to work with overseas studios to create popular games to help them recruit creative people and provide resources for development.

According to informed sources, there is also a growing interest in user-generated games such as My World and Roblox, which are dynamic and allow players to add new content.

The placard continues to expand its vast international game empire in various ways, such as through the acquisition of leisure games by a subsidiary, Miniclip, and overseas investment through its early venture capital sector, Venture Lab, and the Tianmi and Photons studios.

The surge in demand during the epidemic has led to a rapid expansion of investment in the game industry, but has since fallen into a state of weakness. The telecommunication adjustments are similar to recent initiatives by the Internet and Microsoft.

In 2025, the Internet was easily detached and closed down numerous play studios under the flag. Microsoft is also now considering the sale of a game studio under its flag, in stark contrast to the aggressive strategy of buying the storm with $69 billion two years ago.

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